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Our third graders are working on their logical thinking and problem solving skills. In addition we emphasize that computers are not really smart, rather it is the person creating the program with the real brains. A computer will do nothing it is not instructed to do. Our first lesson was having students create simple pictures using lines and colors. They then had to create instruction cards for another member of the class to replicate the same picture. This lead to much laughing but through the merriment, students understood that it was not the person following the instructions, but rather the instructions themselves which were bugged. Interesting conversation followed about how they could have made the code simpler, easier to follow and was the order of the directions correct? How did a person know where to put the yellow line?
We followed this activity with another short pairing we called Caller and Drawer. Paired students were given a picture made with shapes. Sitting back to back, one student called out instructions on how to create the picture, while the other student drew the shapes with the directions. Again, there
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Presently, the students are applying their skills to board games. We have grouped the students into fours with some groups playing Mouse Mania while others are playing Make'n'Break. The Mouse Mania is a simple straight forward coding game, however, we have used the adapted version of the rules for Make'n'Break. Similar to the Caller and Drawer game. Students played in pairs and worked to have their partner build the image they were assigned on the card.
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students will be moving onto the online coding application, Scratch, in a few weeks, once they have time to establish and build some basic skills.
As with all skill development and mastery, some students will cement the skills very quickly while others will establish mastery at their own rate. Giving ample opportunity for the game play followed by discussion provides practice for students. If you are interested in helping your student along, let your child break down simple tasks or chores into steps. Encourage them to begin seeing the sequence, and the logic behind the sequence. It seems simple, but connection and reinforcing helps students solidify new information and skills.
In the library, we will continue providing opportunities both on and off the computer to introduce and develop these skills.
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